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RSVP - Live Clue Game in the Library: A How To Workshop

Thursday, February 27, 2020 from 10:00 AM to noon

McLennan Library Building, 4th floor, Colgate Room

3459 rue McTavish, Montreal, QC, H3A 0C9, CA

Please mark your calendars for an important workshop in the development of ºÃÉ«TVl CLUE! Since 2012 University of North Carolina, Chapel Hill has developed a live, immersive, narrative-based game of Clue that is played twice a year to orient students to library resources and spaces. The program has grown from a low-stakes experiment to become a twice-a-year institution and part of the library’s known brand on campus. The game has a wait list every semester and almost universally converts players from being collections-phobic to being some of the library’s best word-of-mouth advocates. In this workshop, game developers, Emily Jack and Luke Aeschleman will advise ºÃÉ«TVl Library staff about their ongoing process of adapting the game to serve ºÃÉ«TVl students for its official ºÃÉ«TVl launch on October 27th 2020. This workshop-style presentation will describe the program, share measures of its success, and enumerate research-based practical tips for developing game-based orientations appropriate for other settings.

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