BEGIN:VCALENDAR VERSION:2.0 PRODID:-//132.216.98.100//NONSGML kigkonsult.se iCalcreator 2.20.4// BEGIN:VEVENT UID:20250511T061229EDT-4268TX1bFu@132.216.98.100 DTSTAMP:20250511T101229Z DESCRIPTION:Session 1: 'Engagement\, Play\, and a Global Pandemic': Transit ion to Learning and Playing in an Online Classroom\n\nThe Rutgers Universi ty Art Library looks closely at learning through play by providing dynamic hands-on creative experiences that engage patrons in non-traditional ways . In the Fall of 2018 and Spring of 2020\, the Rutgers University Librarie staught the course “Playing to Learn in Higher Education.” Course activiti es include participating in a LEGO workshop\, playing games\, weekly discu ssions\, and  interacting with unique games found in newspapers\, books\, and exhibitions. All of these experiences prepare students for their final assignment\, creating a game out of a 14-inch pizza box. However\, things changed as a result of COVID-19 and the last 3 weeks of the course moved to an online environment.\n\nThis presentation will include a brief discus sion on play pedagogy\, an overview of the course\, and provide tips on ho w to encourage a culture of creativity and play within one’s organization. But most important this presentation will discuss and focus on how to ada pt a hands-on course based on play and engagement into an online environme nt during a global pandemic.\n\nMegan Lotts is the Art Librarian at Rutger s\, the State University of New Jersey\, where she teaches research worksh ops\, builds collections\, facilitates programming and events\, and closel y engages with students and faculty researching in the Arts. Lotts has pre sented her research both nationally and internationally and has published articles in Art Documentation\, portal: the Libraries in Academia\, and Jo urnal of Library administration. She is known for her work implementing LE GO play and a culture of creativity at the Rutgers Art Library\, and her w ork curating the Rutgers Art Library Exhibition Spaces. \n\n\nSession 2: ' Libraries at Play': Learning through Collaborative Design and Shared Exper ience\n\nLibraries provide space for disciplines to break out of their dep artments and work together in a shared environment. As such\, the library is the ideal place to foster interdisciplinary and collaborative approache s to methodologies requiring a breadth of knowledge\, such as games and se rious play. All games\, tabletop or video\, require skills in project mana gement\, system design\, graphic design\, subject specialization to create an effective experience.\n\nThis presentation addresses how libraries and library professionals can facilitate the use of games to promote learning through serious play. Games provide a mode of experimentation for fields lacking such options\, such as history. The integration of primary source materials and games\, and the value in studying games and their history\, and will raise questions on best practices to employ and promote play\, ga me design\, outreach.\n\nMatt Shoemaker is Librarian & Coordinator of Digi tal Scholarship Service Development\,  and runs the Loretta C. Duckworth S cholars Studio in the Charles Library at Temple University. For the past d ecade\, he has worked on building an interdisciplinary space through the l ibrary for digital scholarship and digital humanities work. He has integra ted primary sources with commercial board games for history and primary so urce education\, worked with faculty and students at Temple University on game design\, game studies\, and game-based pedagogy projects\, and contin ues to promote and emphasis game-based methods for research and education through the Scholar's Studio. His company\, Hit ‘em With a Shoe’\, designs games with learning outcome objectives\n\n\nWebinar begins at 3 PM\n\nWat ch on YouTube\n DTSTART:20200728T190000Z DTEND:20200728T200000Z LOCATION:Rare Books and Special Collections\, McLennan Library Building 4th floor\, McLennan Library Building\, CA\, QC\, Montreal\, H3A 0C9\, 3459 r ue McTavish SUMMARY:Webinar | 'Play Where the Knowledge Lives:' Why Libraries are an Ob vious Space for Play URL:/library/channels/event/webinar-play-where-knowled ge-lives-why-libraries-are-obvious-space-play-323237 END:VEVENT END:VCALENDAR